31 May 11 – Art-Directing Fluid Splashes – Part 2: Custom Velocities with Pyro Burst Posted at 11:26h in Vellum Playground by graphicINmotion 0 Comments 1 Like Share In the second part, I’ll show you how to art direct splashes in Vellum fluid simulations. Together, we will construct a flexible setup that allows you to manipulate the shape and velocities of your chocolate splash. Download Project File CONTENT 00:00 Intro & project file overview03:50 Vellum fluid & solver settings06:18 Custom velocity with Pyro Burst Source14:13 POP Advect Particles by Volume20:23 Meshing the fluid particle simulation25:54 Outro Tags: fluids, houdini course, houdini tutorial, liquid, particles, redshift, sidefx, training, tutorial, vellum
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