27 Jun 11 – Art-Directing Fluid Splashes – Part 4: Lighting & Shading Breakdown
In part four I will break down lighting, shading and rendering of the strawberry chocolate splash scene....
In part four I will break down lighting, shading and rendering of the strawberry chocolate splash scene....
n part three, you'll discover powerful and easy-to-use techniques for creating custom velocities using simple VEX commands....
In the second part, I'll show you how to art direct splashes in Vellum fluid simulations. ...
In the first part, I will guide you through the step-by-step process of modeling a lifelike strawberry using Houdini's powerful procedural modeling workflows. You'll learn how to create intricate details with ease and precision....
In the fourth part of episode ten, we will wrap up our fluid simulation by utilizing Redshift for rendering....
In the third part of episode ten, we'll be introducing bubbles to our fluid simulation....
In Part 2 we will turn the fluid simulation into a mesh using VDB workflows....
In Part 1 we will set up the Vellum fluid simulation and mix two fluids with different attributes....